Information on individual educational components (ECTS-Course descriptions) per semester

  
Degree programme:Contextual Studies
Type of degree:Intern
 Special-Time
 Winter Semester 2025
  

Course unit titleGaming Simulation, Serious Play, Gamification
Course unit code800101021300
Language of instructionGerman
Type of course unit (compulsory, optional)Elective
Semester when the course unit is deliveredWinter Semester 2025
Teaching hours per week4
Year of study2025
Level of course unit (e.g. first, second or third cycle)First Cycle (Bachelor)
Number of ECTS credits allocated6
Name of lecturer(s)Willy Christian KRIZ
Werner MANAHL


Prerequisites and co-requisites

No prerequisites.

Time slot: intensive training week (= Blockwoche) from 13 to 16 October 2025 and intensive training week from 15 to 18 December 2025

For the intensive training weeks permanent attendance at the course must be ensured.

Course language: German

Course occupancy: Minimum 12 persons / maximum 18 persons

Course costs: None

Sustainability: Which of the 17 Sustainable Development Goals is particularly promoted depends on the games worked on.

Course content

In this course we discuss different forms of gaming and play for serious purposes. We learn about games and simulations for game-based learning in education and training, about simulation games for planning, decision-making, strategy development, policy development and organisational development. We will show how gamification techniques and elements can lead to increasing motivation, commitment and performance for employees and customers.

Learning outcomes

Understanding the play element in/of culture ("homo ludens"). Knowledge on sociological and psychological aspects of games and play.

Students know about forms of application of gaming simulation, serious play and of gamification.

Students are familiar with different forms of game-based learning and simulation-game-based consulting techniques. They know how to use gaming methods in different organisational context from training and personnel development to change management and optimisation of work flow processes.

Students can develop business game prototypes and/or "serious games" and/or gamified methods for practice-relevant issues in companies themselves, which are used for analysis, evaluation, target and strategy development, action planning and intervention for changes and optimisations of work processes.

Students know about different design approaches for the development of gaming artefacts.

Planned learning activities and teaching methods

Specialised input, reflections, exercises, project group work, case studies, simulation games, development of a game prototype in interdisciplinary teams.

Assessment methods and criteria

Seminar papers (individual and group papers - game concept report) and presentations.

Comment

Option 1: thematic link with "Systems Thinking" (6 ECTS), in SS 2025

Option 2: master's thesis, preliminary work for this in the "Research Project: Gaming Simulation" (12 ECTS) - includes the theoretical background from "Systems Thinking" and "Gaming Simulation, Serious Play, Gamification".

For further questions please contact: willy.kriz@fhv.at 

Recommended or required reading

Will be provided in ILIAS.

Mode of delivery (face-to-face, distance learning)

Face to face (compulsory attendance) with self learning phases.

Winter Semester 2025go Top