Information on individual educational components (ECTS-Course descriptions) per semester | |
| Degree programme: | Bachelor Computer Science - Software and Information Engineering |
| Type of degree: | FH Bachelor“s Degree Programme |
| Full-time | |
| Winter Semester 2024 | |
| Course unit title | Computergraphics |
| Course unit code | 024717050603 |
| Language of instruction | English |
| Type of course unit (compulsory, optional) | Elective |
| Semester when the course unit is delivered | Winter Semester 2024 |
| Teaching hours per week | 3 |
| Year of study | 2024 |
| Level of course unit (e.g. first, second or third cycle) | First Cycle (Bachelor) |
| Number of ECTS credits allocated | 5 |
| Name of lecturer(s) | Patrick JOST |
| Prerequisites and co-requisites |
Not applicable |
| Course content |
The main focus is programming, but each student can decide for themselves to focus more on 3D modelling or Game Design |
| Learning outcomes |
You will mainly get a basic understanding of the following topic:
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| Planned learning activities and teaching methods |
There will either be smaller practical tasks or a project (game) in groups. Introductions into Blender and Unity will be done together, not in groups. The course will be structured very spontaneous and adaptive: |
| Assessment methods and criteria |
assignments, attendance |
| Comment |
None |
| Recommended or required reading |
| Mode of delivery (face-to-face, distance learning) |
Classroom teaching, attendance compulsory. |
| Winter Semester 2024 | go Top |