Information on individual educational components (ECTS-Course descriptions) per semester

  
Degree programme:Bachelor Computer Science - Software and Information Engineering
Type of degree:FH Bachelor´s Degree Programme
 Full-time
 Winter Semester 2024
  

Course unit titleUser-centered Technologies
Course unit code024717010401
Language of instructionGerman
Type of course unit (compulsory, optional)Compulsory
Semester when the course unit is deliveredWinter Semester 2024
Teaching hours per week3
Year of study2024
Level of course unit (e.g. first, second or third cycle)First Cycle (Bachelor)
Number of ECTS credits allocated4
Name of lecturer(s)Bernd HEPBERGER
Karl-Heinz WEIDMANN


Prerequisites and co-requisites

None.

Course content
  • Overview of the subject area on the basis of ACM SIGCHI Curricula for Human-Computer Interaction
  • Usability engineering concept along the ISO 9241-210 „Process for the Design of Usable Systems“
  • Cognitive theories
  • Methods (such as personas, szenarios) or the user-centric design process
  • Design principles
  • Rudimentray fundamentals empirical Evaluation
  • Main features of the graphical layout
Learning outcomes

The aim of this course is to give an insight into some basic methods and associated theories of the Human-Centered Development/Design Process, so that solutions can be developed which are not only technically feasible, but create measurable gains for the potential user.

Technical and methodological competence

 

  • Students can reproduce the Usability Development Process Concept on the basis of ISO 9241-210. You know Rudimentray fundamentals on anthropometric, behavior, cognitive and social concepts and theories in the context of man machine interfaces. You know attention mechanisms that are engaged on different levels like the perceptional, the behavioral and cognitive level. Specifically you are aware of and able to explain concepts and theories such as „The Model Human Processor“ and its explanatory power, mental modells, metaphors and the „Theory of Action“ according to Norman, the terms usability, user experience as well as interaction paradigms.
    On this fundament you are able to organize the field of man machine interaction in in Development Process, Use and Context, as well as the characteristics of humans as well as machines by example of a computer system on the different levels.
  • Students will be able to use methods of interaction and interface design to solve problems. Students are able to reproduce central interaction paradigms and usability evaluation methods (like Paperprototyping, Heuristic Inspection, Usability Testing) and assign them correctly. The selection of methods for modelling users (like Personas/Scenario-based Design, etc.) can be argued, applied and explained by the students.
Planned learning activities and teaching methods

Important concepts and topics are presented and discussed in the large group. Small exercises to practice methods are given with feedback rounds.

Assessment methods and criteria

The result of the written examination based on the taught competencies at the end of the term (methods, concepts, application) will form 100% of the final grade and practical method exercises (10% bonus points. Written examination and bonus points accumulated cannot exceed 100%).

For a positive grade, a minimum of 50% of the possible points must be achieved.

Comment

none.

Recommended or required reading
  • Cooper, Alan u.a. (2014): About Face: The Essentials of Interaction Design. 4. Indianapolis, IN: Wiley.
  • Don, Norman (2016): The Design of Everyday Things: Psychologie und Design der alltäglichen Dinge. Übersetzt von Christian Eschenfelder. 2. Aufl. München: Vahlen.
  • Gothelf, Jeff (2013): Lean UX: Applying Lean Principles to Improve User Experience. Beijing; Sebastopol, CA: O’Reilly Media, Inc, USA.
  • Garrett, Jesse James (2010): The Elements of User Experience: User-Centered Design for the Web and Beyond. Berkeley, CA: Pearson Education.
  • Hewett, Thomas T. et al. (1992): ACM SIGCHI Curricula for Human-Computer Interaction. New York, NY, USA: Association for Computing Machinery.
  • Johnson, Jeff (2021): Designing with the mind in mind : simple guide to understanding user interface design guidelines. 3rd ed. Boston: Elsevier.
  • Mullet, Kevin; Sano, Darrell (1995): Designing Visual Interfaces: Communication Oriented Techniques. 01 Aufl. Englewood Cliffs, NJ: Prentice Hall.
  • Ritter, Frank E.; Baxter, Gordon D.; Churchill, Elizabeth F. (2014): Foundations for Designing User-Centered Systems: What System Designers Need to Know about People. 2014th Ed. London: Springer. 
  • Preim, Bernhard; Dachselt, Raimund (2010): Interaktive Systeme: Band 1: Grundlagen, Graphical User Interfaces, Informationsvisualisierung. 2. Aufl. 2010. Berlin Heidelberg: Springer.
  • Preim, Bernhard; Dachselt, Raimund (2015): Interaktive Systeme: Band 2: User Interface Engineering, 3D-Interaktion, Natural User Interfaces. 2. Aufl. 2015. Berlin: Springer Vieweg.
  • Tidwell, Jenifer (2011): Designing Interfaces. Auflage: 2. Sebastopol, CA: O’Reilly & Associates.
  • Research-Based Web Design & Usability Guidelines, U.S. Department of Health and Human Services (HHS) and the U.S. General Services Administration (GSA), 2010
  • „Nielsen Norman Group: UX Training, Consulting, & Research“ (o. J.): Nielsen Norman Group. Nielsen Norman Group: UX Training, Consulting, & Research. Online im Internet: URL: https://www.uie.com/ (Zugriff am: 30.06.2018).
  • http://www.upassoc.org
  • https://www.uie.com
  • http://www.nngroup.com
  • https://www.interaction-design.org/literature
Mode of delivery (face-to-face, distance learning)

Lecture combined with example based assignments

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