Information on individual educational components (ECTS-Course descriptions) per semester

  
Degree programme:Bachelor Computer Science - Software and Information Engineering
Type of degree:FH Bachelor“s Degree Programme
 Full-time
 Winter Semester 2025
  

Course unit titleComputergraphics
Course unit code024717050603
Language of instructionEnglish
Type of course unit (compulsory, optional)Elective
Semester when the course unit is deliveredWinter Semester 2025
Teaching hours per week3
Year of study2025
Level of course unit (e.g. first, second or third cycle)First Cycle (Bachelor)
Number of ECTS credits allocated5
Name of lecturer(s)Patrick JOST


Prerequisites and co-requisites

Not applicable

Course content
  • 3D Modelling (Cinema4D or Blender)
  • Programming in Unity
  • Game Design either through smaller tasks or a bigger group project / game


The focus is on the integration and connection of computer animation, game design and corresponding implementation/programming with a game engine.

Learning outcomes

You will mainly get a basic understanding of the following topic:

  • 3D Modelling
  • Programming in and working with Game Engines (Unity)
  • Game Design
Planned learning activities and teaching methods

Practical exercises are carried out together or a project (game) is realised in group work. Introductions to (serious) game design and conception as well as the final project are done in groups. 3D modelling and asset creation are individual tasks.
In the 3D area, the focus is on polymodelling, texturing and animation. Game design is about the appropriate conception and integration of visual and conceptual elements and the appropriate implementation via a game engine.
(Of course, some topics can only be dealt with to a limited extent within the framework of the course).

Assessment methods and criteria

assignments, attendance

Comment

None

Recommended or required reading
Mode of delivery (face-to-face, distance learning)

Classroom teaching, attendance compulsory.

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