Information on individual educational components (ECTS-Course descriptions) per semester

Degree programme:Bachelor InterMedia
Type of degree:FH BachelorĀ“s Degree Programme
 Summer Semester 2023

Course unit titleTechnical Skills: Virtual Reality Basic
Course unit code025217200109
Language of instructionEnglish
Type of course unit (compulsory, optional)Compulsory optional
Semester when the course unit is deliveredSummer Semester 2023
Teaching hours per week2
Year of study2023
Level of course unit (e.g. first, second or third cycle)First Cycle (Bachelor)
Number of ECTS credits allocated2
Name of lecturer(s)Nino BRUGGER

Prerequisites and co-requisites


Course content

VR basics:
All senses can / are addressed with virtual impressions and the "physical reality" locked out. In order to make this experience, humans need devices that enable holistic (360 °) visualization and 3D input and output. A first insight and overview of the possibilities and the existing devices in the VR-Laboratory offers this workshop. To configure products in a virtual environment, to commit virtual spaces and to make 3D objects interactive, VR Software Frameworks are used.
Example: Immersive experiences, 360 ° journalism, building inspections, Immersive experience of using architecture,
Experience museum exhibits in an immersive way, make products easy to experience live in marketing campaigns (Cardboard)

Augmented Reality Basics:
The concept of overlaying or blurring digital, virtual content with reality not only allows for new gaming experiences, such as gaming. at Pokemon Go, but also a number of innovative applications in a wide variety of design areas. This workshop will first provide an overview of current technologies (Smart Glasses, HoloLens, transparent displays, etc.) and applications in the field of augmented reality. Furthermore, we work together in AR frameworks such as Wikitude or Vuforia, with which the recorded environment can be enriched with digital information.
Example: Show additional information when purchasing products, e.g. via SmartPhone, sports applications such as skiing, running, biking, etc., complement each other with speed and route live, interactive user instructions, visually enhanced guidance systems

Gamification and digital, game-based learning are just two big areas of many that translate gameplay principles into our everyday lives and work activities. In order to use the game as a method and motivator in marketing, work or learning environments, it requires knowledge of the principles of a game, the game mechanics and the development process of a game in 2D or 3D. Basic technical skills such as placing objects or illustrations in levels and building a level structure as well as planning and implementing the player interaction will be taught in this workshop. Through the practical use of an up-to-date game development environment such as Unity3D, the structure, workflow and scripting in the game development process are illustrated.
Example: Playful learning of work processes, motivation through game elements in marketing and work, social games, "serious games", game elements in user interfaces

Learning outcomes

The students master the basic manual skills of this field. The students know how to operate the relevant software, tools and devices. They know the relevant design options and design examples. The students can assess the complexity of different design processes.

Planned learning activities and teaching methods

Individual and team coaching

Assessment methods and criteria

Immanent examinations



Recommended or required reading

will be announced in class

Mode of delivery (face-to-face, distance learning)

Face-to-face course, tutorials

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