Prerequisites and co-requisites |
None |
Course content |
The following compulsory electives may be chosen by students of all semesters:
- 3D animation: 3D modelling, visualisation and animation
- Analogue Image Composition: drawing, sketching, collaging, painting techniques
- Audio: sound recording and processing, sound collages
- Digital Media Formats: Video and Podcasting
The exact description of the individual elective subjects can be found in the overview of the 2nd semester.
- Interactive Coding and Prototyping: internet, applications, interface design, 3D printing, Internet of Things, microcontrollers, electronics, robotics
- Photography: camera techniques, visual language, picture composition
- Post-digital design: design of posters, newspapers, magazines and books
- Video: lighting, camera techniques, direction, video processing
- Virtual reality: expanded reality, games
- Text: analysis, discussions and creating various types of text
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Learning outcomes |
The students master the basic manual skills of a self-selected field. They know how to operate the relevant software, tools and devices. They know the relevant design options and design examples. They can estimate the complexity of various design processes. |
Planned learning activities and teaching methods |
Individual and team coaching |
Assessment methods and criteria |
Immanent examinations |
Comment |
None |
Recommended or required reading |
- Böhringer, Joachim; Bühler, Peter; Schlaich, Patrick (2011): X.media.press: Kompendium der Mediengestaltung Digital und Print: Konzeption und Gestaltung / Produktion und Technik für Digital- und Printmedien. 2 Bände. Berlin Heidelberg: Springer Verlag .
- Willberg, Hans P.; Forssman, Friedrich ( 2010): Lesetypografie. Mainz: Verlag Hermann Schmidt.
- Poschauko, Martin; Poschauko, Thomas ( 2013): Nea Machina: Die Kreativmaschine. Mainz: Verlag Hermann Schmidt.
- Bohnacker, Hartmut; Gross, Benedikt, Laub, Julia (2012): Generative Design: Visualize, Program, and Create with Processing. Mainz: Verlag Hermann Schmidt.
- Johansson, Kaj; Lundberg, Peter; Ryberg, Robert (2008): Printproduktion Well done! Mainz: Verlag Hermann Schmidt.
- Rall, Hannes (2015): Animationsfilm. Konzept und Produktion. Konstanz: UVK Verlagsgesellschaft.
- Baur, Ruedi; Erlhoff, Michael (2007): Design studieren. Paderborn: Wilhelm Fink Verlag.
- de Jong, Stephanie; de Jong, Ralf (2008): Schriftwechsel. Schrift sehen, verstehen, wählen und vermitteln. Mainz: Verlag Hermann Schmidt.
- Cheng, Karen (2005): Anatomie der Buchstaben. Basiswissen für Schriftgestalter. Mainz: Verlag Hermann Schmidt.
- Eisele, Petra; Naegele, Isabel (2012): Texte zur Typografie. Positionen zur Schrift. Sulgen Zürich: Niggli.
- Maxbauer, Regina; Maxbauer, Andreas (2002): Praxishandbuch Gestaltungsraster. Ordnung ist das halbe Leben. Mainz: Verlag Hermann Schmidt.
- Nees, Georg; Hoffmann, Christoph (Hg.)(2006): Generative Computergraphik, Zürich: Diaphanes.
- Schröter, Jens; Volmar, Axel (Hg) (2013): Auditive Medienkulturen, Techniken des Hörens und Praktiken der Klanggestaltung, Bielefeld: Transcript .
- Weiss, Peter Philippe (2015): Wenn Design die Materie verlässt: Sound. Das Design der Emotionen, der Imagination und der Lebendigkeit. Norderstedt: Books on Demand.
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Mode of delivery (face-to-face, distance learning) |
Face-to-face course, tutorials |