Information on individual educational components (ECTS-Course descriptions) per semester

Degree programme:Bachelor Computer Science - Software and Information Engineering
Type of degree:FH Bachelor´s Degree Programme
 Summer Semester 2022

Course unit titleElective: Computer Graphics
Course unit code0247606068
Language of instructionEnglish
Type of course unit (compulsory, optional)Elective
Semester when the course unit is deliveredSummer Semester 2022
Teaching hours per week3
Year of study2022
Level of course unit (e.g. first, second or third cycle)First Cycle (Bachelor)
Number of ECTS credits allocated5
Name of lecturer(s)Andreas KÜNZ

Prerequisites and co-requisites

Not applicable

Course content

In this lecture the students are introduced to a 3D computeranimation tool and learn how to create and optimize virtual models for realtime interactive scenarios. Besides the modeling process they learn how they create shaders, scenes, animations and renderings based on several different practical execrises. Another focus is put on creating interactive 3d applications by using a game engine and implementing most recent input and output device technologies in the area of Virtual and Augmented Reality.

Learning outcomes

The students are able to follow the expert discourse in the area of 3D computer animation, AR and VR as well as to differentiate and describe specific terms. Furthermore the are capable of creating virtual 3d models on their own an transfering them into interactive 3d worlds. The students can combine modern tools of computer graphics with novel user interfaces to create innovative interactive 3d scenarios.

Planned learning activities and teaching methods

Practical workshops and presentations

Assessment methods and criteria

assignments, attendance



Recommended or required reading
  • Watt, Alan. 3D-Computergrafik. Pearson Studium, 2001.
  • Rourke, Michael. Principles of three-dimensional computer animation : modeling, rendering, and animating with 3D computer graphics. Norton 2003
  • Derakhshani, Dariush. Introducing Autodesk Maya. Sybex 2013
  • Micaleff, Joe. Beginning Design for 3d printing. Apress 2015
  • Smith, Matt & Queiroz, Chico. Unity 5.x Cookbook. Packt Publishing 2015 
Mode of delivery (face-to-face, distance learning)

Classroom teaching, attendance compulsory.

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