Information on individual educational components (ECTS-Course descriptions) per semester

  
Degree programme:Bachelor Computer Science - Software and Information Engineering
Type of degree:FH BachelorĀ“s Degree Programme
 Full-time
 Winter Semester 2024
  

Course unit titleComputergraphics
Course unit code024717050603
Language of instructionEnglish
Type of course unit (compulsory, optional)Elective
Semester when the course unit is deliveredWinter Semester 2024
Teaching hours per week3
Year of study2024
Level of course unit (e.g. first, second or third cycle)First Cycle (Bachelor)
Number of ECTS credits allocated5
Name of lecturer(s)Patrick JOST


Prerequisites and co-requisites

Not applicable

Course content
  • 3D Modelling in Blender
  • Programming in Unity
  • Game Design either through smaller tasks or a bigger group project / game (will be decided together with the students in the beginning of the course)

The main focus is programming, but each student can decide for themselves to focus more on 3D modelling or Game Design

Learning outcomes

You will mainly get a basic understanding of the following topic:

  • 3D Modelling
  • Programming in and working with Game Engines (Unity)
  • Game Design
Planned learning activities and teaching methods

There will either be smaller practical tasks or a project (game) in groups. Introductions into Blender and Unity will be done together, not in groups. The course will be structured very spontaneous and adaptive:
Depending on where the interest lies, we can focus more or less on the topics polymodelling, sculpting, rigging, skinning and animation in the 3D field, and gameplay, vr, ar, game design, game industry and game development processes in the game engine field.

Assessment methods and criteria

assignments, attendance

Comment

None

Recommended or required reading
Mode of delivery (face-to-face, distance learning)

Classroom teaching, attendance compulsory.

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