Information on individual educational components (ECTS-Course descriptions) per semester

  
Degree programme:Bachelor Computer Science - Software and Information Engineering
Type of degree:FH BachelorĀ“s Degree Programme
 Full-time
 Summer Semester 2022
  

Course unit titleElective Seminar: Augmented Reality Project
Course unit code0247606163
Language of instructionEnglish
Type of course unit (compulsory, optional)Elective
Semester when the course unit is deliveredSummer Semester 2022
Teaching hours per week2
Year of study2022
Level of course unit (e.g. first, second or third cycle)First Cycle (Bachelor)
Number of ECTS credits allocated3
Name of lecturer(s)Nino BRUGGER
Walter RITTER


Prerequisites and co-requisites

Programming knowledge in an OO programming language. If you have no previous knowledge of Unity, you should also choose the Elective: Computer Graphics (course no. 0247606068).

Course content

The main ideas of combining virtual and augmented reality with alternative interface technology are implemented within the scope of a small project. Captivating, novel means of interaction are developed by combining the physical and virtual world.

Workshops help to deepen the necessary know how:

- Introduction to AR, VR and physical computing

- User experience, motivational concepts (gamification, nudging, serious games)

Learning outcomes

Students are able to explain newest technology trends in VR, AR and physical computing. They are capable of putting recent user interface trends into practice (prototypes). They can name properties of soft- and hardware products that influence the user experience in a positive way.

Planned learning activities and teaching methods

The students research and present future technology and interaction concepts. After that they create functional prototypes in teams of 2-4.

Assessment methods and criteria

The assessment is based on the following parts, each part needs to be positively graded: 10% documentation, 20% research presentation, 70% final project (topic relevance, input modality, visualization, joy of use)

Comment

None

Recommended or required reading

Trommelschläger, K., Kuenz, A., Ritter, W.: Developing user centered technological prototypes to maintain physical health. In: Piazolo, F., Kempter, G., Promberger, K. (eds.): SMARTER LIVES 2019 Innovative solutions for an ageing society,  uDay 2019, p. 81-92.

Tutorials for the technologies used.

Mode of delivery (face-to-face, distance learning)

Classroom teaching.

Summer Semester 2022go Top