Prerequisites and co-requisites |
None |
Course content |
"Future Explorations" are an interdisciplinary intensive format (technology, design, sustainability studies) that supports a planet-centered perspective and in the context of which future challenges such as the climate crisis are addressed. Every year a different area (e.g. mobility, nutrition, etc.) is focused on, to which companies, institutions and initiatives bring up corresponding problems that are dealt with in the course of the course. Lecturers and students from national (e.g. from the ADNA network) or international partner universities (e.g. from the RUN-EU network) meet within the framework of the program.
Contents:
- Design process (problem diagnosis, ideation, rapid prototyping, testing & evaluation)
- Evaluation of trend analyzes
- Methods of future analysis and design
- Speculative design, design fiction
- Planet-centric and circular design
- Sustainable Development Goals (SDGs), dimensions of sustainability
- Measurements and indicators to estimate the degree of social, ecological and economic sustainability of developed solutions.
- Hardware and software development, interface design
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Learning outcomes |
- The students are able to find and evaluate detailed information on future societal challenges.
- They can evaluate trend analyzes and question them critically.
- They are familiar with methods of future analysis and design.
- They know how design fiction can be used to develop future scenarios.
- They are familiar with the Sustainable Development Goals (SDGs), the dimensions of sustainability and the corresponding metrics and indicators in order to estimate the degree of social, ecological and economic sustainability of developed solutions.
- They will be able to develop a concept for a possible technology-based, prototype solution in an interdisciplinary team and to carry out experiments on it.
- They are able to communicate basic technical requirements for a solution with regard to hardware or software development.
- They can apply methods of innovation development to specific problems.
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Planned learning activities and teaching methods |
Lecture, discussion, exercises, teamwork, individual and team coaching |
Assessment methods and criteria |
Presentation, project documentation (group work), reflection (individual) |
Comment |
None |
Recommended or required reading |
- Norman, Donald A.; Verganti, Roberto (2014): Incremental and radical innovation. Design research vs. technology and meaning change. Design Issues, 30(1), 78-96.
- Rittel, Hortst W.; Webber, Melvin M. (1973): Dilemmas in a general theory of planning. Policy sciences, 4(2), 155-169.
- Dunne, Anthonny (1999): Hertzian tales: electronic products, aesthetic experience and critical design. London: Royal College of Art computer related design research studio. Cambridge, Massachusetts, London: The MIT Press.
- Dunne, Anthony; Raby, Fiona (2013): Speculative Everything. Design, Fiction, and Social Dreaming. Cambridge, Massachusetts, London: The MIT Press.
- Design Council (2021): Beyond Net Zero. A Systemic Design Approach. London, online unter: https://www.designcouncil.org.uk/sites/default/files/asset/document/Beyond%20Net%20Zero%20-%20A%20Systemic%20Design%20Approach.pdf (letzter Zugriff 10.10. 2021)
- Pastoors, Sven u.a. (2017): Towards Sustainable Innovation. A five step approach to sustainable change. Baden-Baden: Tectum Verlag.
- Radjou, Navi; Prabhu, Jaideep (2015): Frugal Innovation. How to do more with less. London: Profile Books Ldt.
- Ceschin, Fabrizio; Gaziulusoy, Idil (2019): Design for Sustainability. A Multi-level Framework from Products to Socio-technical Systems. London: Routledge.
- McDonough, William; Braungart, Michael (2009): Cradle to cradle. Remaking the way we make things. California: North Point Press.
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Mode of delivery (face-to-face, distance learning) |
Face-to-face instruction with mandatory attendance |